We are very proud to announce we’ve been working on the awesome Super Moshis trailer for the hugely popular online game and virtual world Moshi Monsters. Moshi Monsters is developed by Mind Candy, and it’s a virtual world where anyone can adopt and care for their own pet monster. The game has seen an explosion of growth since its launch 2 years ago, and currently counts over 27 million subscribers! Yes, that is, in pure subscription numbers, almost 3 times the size of World of Warcraft…
We had great fun working on this trailer, as we immediately loved the art direction and character design. So let’s hope the kids love the result as much as we loved working on it
We did all sound design, the music editing and the mix.
Some of the moshi monster voices were kindly provided to us by Mind Candy, and we edited those sounds to match the on-screen action. Other characters did not have any audio for their vocalisations yet so we created those ourselves.
Royalty free music was licenced by stockmusic.net.
Other credits:
Director/Animator – Wip Vernooij
Animator – Cako Facioli
We’re happy to announce that we have been working on Dead Space Ignition this summer. Dead Space Ignition is a prequel to the highly anticipated Dead Space 2, and is released for PS3 and Xbox 360 through PSN and XBLA. It’s basically a collection of minigames with animated comics in between, that tell the story of the events leading up the the start of Dead Space 2.
We created all in-game sound effects for this game, apart from a few sounds that were taken from the original Dead Space. Also, we’ve worked on about half of the game’s animated comics: editing the music, dialogue and sound effects (using a library of Dead Space legacy sounds for creatures and weapons, and adding our own sound design where needed), and mixing all elements to create the finalised sound tracks.
The Audio Guys hired us for this project. The game is developed by Sumo Digital and published by EA.

Although there’s a fair amount of reviews online for this game, so far we’ve only found one that comments on the sound (well there’s other reviews where the dialogue is mentioned, but we weren’t involved in the recording of that):
“Sound: 8.
[...] the sound effects are good.” IGN
We were brought in by games localisation firm Babel Media to work on the dialogue post production of multiple localisation SKU’s for Blizzard’s hugely popular Starcraft 2. Our job was to work alongside Babel’s internal audio team to clean up and edit VO recordings, apply various stages of FX processing and mix and balance the dialogue into the game’s cutscenes.

Canadian games developer Juicy Beast are known for their quirky, funny Flash games. Their latest title, Feed the King, to be released for iPhone and Flash, features their trademark cute/comic design style and addictive game play. Audiomotif created all sound effects for this upcoming title.
More info and gameplay examples to follow when the game is officially released.

Games developer Future Games of London brought us in to do a small batch of sound effects for part 2 of their very successful iPhone title, Hungry Shark. Hungry Shark is a cool looking game with fun gameplay, and has been doing pretty well on the AppStore, so well done to the guys at FGOL!

For a period of 2 months during Spring 2010, we worked in-house at Supermassive Games offices in Guildford, UK. We were tasked with managing the post production of speech assets for three of their games, Start the Party! (PS3), Tumble (PS3) and Big Match Striker.